Servers/Tachyonuniverse/Systems

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Do not edit this page, the tables are generated from the game data.

SHIPYARD

name max HP size rarity price breaks on uninstall
Dev shipyard 20000 2x2 100 100000

REACTOR

name max HP size rarity price breaks on uninstall energy production max upgrade price per upgrade
Fusion reactor 4000 2x2 60 300 15 10 75
Quantum reactor 5000 2x2 80 400 20 21 100
Fission reactor 3000 2x2 40 200 10 10 50
Coal reactor 2000 2x2 100 0 9 6 50

CAPACITOR

name max HP size rarity price breaks on uninstall energy storage
Power bank I 12000 2x2 40 120 40000
Low-cap. battery 2000 2x1 100 0 4000
Small battery 2000 2x1 10 50 5000
Power bank II 14000 2x2 50 160 60000
Large battery 6000 2x1 30 100 15000
Medium battery 4000 2x1 20 75 10000

DOOR_CONTROL

name max HP size rarity price breaks on uninstall base level max upgrade price per upgrade
Basic doors 1000 2x1 30 100 0 3 50
Wooden doors 1000 2x1 100 0 0 2 50
Advanced doors 2000 2x1 50 150 3 2 80

ENGINES

name max HP size rarity price breaks on uninstall energy usage / charge speed max upgrade price per upgrade
Low-gr. engine 1000 2x1 100 0 1 6 60
Advanced engine 2000 2x1 35 150 4 7 80
Capital engine 2500 2x2 50 200 8 8 100
Basic engine 1000 2x1 20 100 1 6 60

REPAIR

name max HP size rarity price breaks on uninstall energy usage
Repair station 2000 2x1 100 0 1

SHIELDS

name max HP size rarity price breaks on uninstall energy usage base shields recharge time max upgrade price per upgrade
Basic shields 1000 2x2 50 150 2 1 4 4 125
Prototype shields 1000 2x2 100 0 2 1 4 3 100
Advanced shields 1000 2x2 80 200 6 3 6 4 200

SYSTEMS_SHOP

name max HP size rarity price breaks on uninstall infinite stock fixed stock min stock max stock min price max price
Systems shop 10000 2x2 100 0 4 8 80 150
[Systems shop] 10000 2x2 100 0 4 8 80 150

CONSUMABLES_SHOP

name max HP size rarity price breaks on uninstall type infinite stock min stock max stock min price max price
Drone parts shop 10000 2x2 100 0 DRONE 8 20 6 12
[Missiles shop] 10000 2x2 100 0 MISSILE 8 20 4 8
Missiles shop 10000 2x2 100 0 MISSILE 8 20 4 8
[Drone parts shop] 10000 2x2 100 0 DRONE 8 20 4 8

SHIPS_SHOP

name max HP size rarity price breaks on uninstall infinite stock fixed stock min stock max stock min price max price
Ships shop 10000 2x2 100 0 6 6 80 150
[Ships shop] 10000 2x2 100 0 6 6 80 150

OXYGEN

name max HP size rarity price breaks on uninstall energy usage ship replenish speed mob replenish speed max upgrade price per upgrade
Plants room 1000 2x1 100 0 1 4 4 2 50
Oxygen 1000 2x1 25 80 1 4 4 3 50

MEDICAL

name max HP size rarity price breaks on uninstall energy usage heal speed
Med bay 4000 2x1 20 80 2 2
Med lab 6000 2x2 30 120 3 3
Flawed auto doc 2000 2x1 100 0 1 1
Auto doc 2000 2x1 15 50 1 1

WEAPONS_CONTROL

name max HP size rarity price breaks on uninstall
Weapons control II 4000 2x1 70 150
Weapons control 0 6000 2x2 100 0
Weapons control I 6000 2x2 24 70

SENSORS

name max HP size rarity price breaks on uninstall base level max upgrade price per upgrade
Basic sensors 1000 2x1 27 90 1 4 80
Periscope 1000 2x1 100 0 1 3 80
Advanced sensors 2000 2x1 44 130 3 3 120

HYPERDRIVE

name max HP size rarity price breaks on uninstall energy usage / charge speed capacity max upgrade price per upgrade
Small HD 1000 2x2 20 100 2 10000 5 60
Mini HD 0 2x1 30 80 1 4000 6 80
Large HD 3000 2x2 60 180 8 40000 5 120
Medium HD 2000 2x2 50 150 4 15000 7 80
Low-gr. HD 1000 2x2 100 0 2 10000 5 60

MISSILE_WEAPONS

name max HP size rarity price breaks on uninstall energy usage recharge time shots per burst hull damage system damage mob damage shield damage shield penetration miss chance fire chance breach chance
Artemis launcher 1000 2x1 15 76 2 18 1 2 2000 300 0 100 5 10 10
Hermes launcher 2500 2x1 60 190 3 28 1 3 2800 440 0 100 5 30 20
Pegasus launcher 2200 2x1 50 160 3 27 2 2 1300 200 0 100 5 30 20
Zima launcher 1000 2x1 100 0 1 15 1 1 800 120 0 100 5 10 10
Leto launcher 1000 2x1 10 40 1 13 1 1 1000 150 0 100 5 10 10
Breach launcher 3000 2x1 50 180 3 29 1 3 2000 280 0 100 5 30 80
Hull m. launcher 2000 2x1 50 130 2 24 1 4 1000 100 0 100 5 10 30

LASER_WEAPONS

name max HP size rarity price breaks on uninstall energy usage recharge time shots per burst hull damage system damage mob damage shield damage shield penetration miss chance fire chance breach chance
Dual laser 1000 2x1 15 70 2 14 2 1 800 100 1 0 5 10 0
Prototype station plasma 10000 2x2 80 400 15 40 1 4 2000 400 2 2 7 30 10
Hull laser II 2300 2x1 50 150 3 19 2 3 900 100 1 0 5 10 20
Burst laser I 1500 2x1 20 80 2 14 2 1 1000 150 1 0 5 10 0
Heavy pierce I 2000 2x1 60 180 2 13 1 2 2000 300 1 1 5 30 30
Rusty Burst laser I 1000 2x1 100 0 2 16 2 1 1000 150 1 0 5 10 0
Basic laser 1000 2x1 5 40 1 13 1 1 1000 150 1 0 5 10 0
Burst laser II 2000 2x1 50 160 2 16 3 1 1000 150 1 0 5 10 0
Busted old laser 800 2x1 100 0 1 15 1 1 1000 150 1 0 5 10 0
Station plasma cannon 10000 2x2 95 1500 10 30 2 8 4000 800 4 4 5 60 10
Heavy laser II 3000 2x1 35 150 3 16 2 2 2000 300 1 0 5 30 30
Rusty Heavy pierce I 1100 2x1 100 0 2 15 1 2 1800 200 1 1 5 30 30
Rusty Dual laser 800 2x1 100 0 2 16 2 1 700 100 1 0 5 10 0
Heavy laser I 1000 2x1 25 110 1 11 1 2 2000 300 1 0 5 30 30
Rusty Burst laser II 1000 2x1 100 0 2 18 3 1 1000 150 1 0 5 10 0
Burst laser III 3600 2x1 80 280 4 25 5 1 1000 150 1 0 5 0 0
Hull laser I 2000 2x1 30 110 2 16 1 3 900 100 1 0 5 0 20

PILOTING

name max HP size rarity price breaks on uninstall
Captain's bridge 10000 2x1 50 50
Cockpit 10000 2x1 100 0